Disciples III is a turn-based strategy game with role-playing elements. In this
game you will lead one of several playable races. All races are unique and have
their own heritage and specific characteristics; but one thing is common for
all of them – they are desperately trying to survive in a dying world. Create
armies to conquer new lands and protect them from enemies, while gathering
talented warlords, accurate archers and powerful mages under your banner.
Capture towns and power nodes, which will help you to spread your influence
even further! You have the power to lead your race to greatness and decide the
fate of Nevendaar!
History of CreationEdit
Nevendaar was created a long, long time ago by Bethrezen, who in those times was the supe
rior angel of the Celestial Father, the only one who possessed the priceless gift of creation. The angel's mission was the creation of a perfect world, which was destined to be the pride and joy of the Celestial Father; a hymn to his glory. Bethrezen named his world Nevendaar, which meant
"Sacred" in the angels' tongue.The angel decided to share the joy of populating his new world with his peers, the other gods. His world was waiting for inhabitants like a blank canvas hungers for the touch of a brilliant artist's brush. The first ones to be summoned into the lands of newly created Nevendaar were Gallean and Soloniel, whose love for each other was undying and limitless. Gallean’s touch filled the barren lands with the rustling of leaves of the mighty trees, which shielded the soil from merciless sunrays. The tears of happiness shed by fair Soloniel, Gallean's beloved, poured over the land of Nevendaar like lifegiving rain; and to men it would seem that this rain lasted for several years, but what feels like ages to mortals, is mere seconds to celestial beings. And so the oceans came into this new world. Then Bethrezen did invite mighty Wotan. He struck the land with his powerful hammer, and the Earth was shaken, and mountain ridges arose here and there. The world was more beautiful than ever – yet still lifeless. And so the assistants of Bethrezen populated it with their children. Out of the trees, the elves emerged: the eldest race of all. Life was born in the sea depths as well – now the merfolk, children of Soloniel, dwelled there. The mountains became home for the dwarves, who, to the surprise of their creator, decided not to stay on the surface, but instead chose to found their underground realm. Bethrezen didn't sit idly either, and when everything else was finished, he created one more race, meant to be the pinnacle of his work. He created men, who were given the most valuable gift there is – free will. From that point on, no one could compare with them in independence; neither was it possible to anyone to foresee what they were about to do – so unpredictable were they. Also, Bethrezen created animals – true and loyal servants and friends of men.
Betrayal and DivisionEdit
Bethrezen looked at his beloved Nevendaar one more time and went to the
Celestial Father to show him his world, created to honor the Creator of all things.
Little did he know what was awaiting him and his world, into which he had put
as much love as he possessed. For the lesser angels, who were tasked by Bethrezen
to care for Nevendaar, were consumed by envy. Jealous of his power, they
used Bethrezen's gift to his children – the freedom of will – as a tool to achieve
their own dark goals. They planted the seeds of greed and malice in the hearts
of men, which, in turn, led them to struggle first with each other, and then – with
the other races of Nevendaar. Peace and harmony were no more. Men, led by
the passions surging in their hearts and souls, sowed death in their wake, terrifying
all those who had not yet known of war or violence.
What is mere seconds for gods lasts years for their children. And as the superior
angel stood before the Almighty with joyous news that he had finally completed
his mission, the Celestial Father looked upon Nevendaar, but didn't see
what Bethrezen claimed to have done. Instead, he saw that the soil of young
Nevendaar was soaked in blood; nature's beauty, admired by all gods, could
now hardly be seen through the fires and smoke… The world seemed to cry in
terror and pain.
Words fail to describe the wrath of the Almighty as he looked upon Nevendaar.
What was it? Betrayal? Mockery? How could he dare to defile his sacred mission
in such a way? The chastising hand of the Celestial Father threw the flawed angel
into the depths of Chaos and sealed him in that prison forever.
And as much light as was once in the heart of the Fallen before his punishment,
so much darkness was there after it – he was left in solitude, betrayed by everyone.
The Celestial Father betrayed him – by throwing him into confinement
and dooming him to suffer for the sins that were not his. His peers, the angels,
betrayed him – and Bethrezen's only fault before them was his love for the Almighty.
And finally, men, his own children, betrayed him – his beloved men,
who were meant to live in a world devoid of malice and evil.
Apparently, this had stricken the Fallen the most, since the men had betrayed
him thrice. First, they failed to stand up against the lesser angels, who were
consumed by their envy, thus putting their divine gift – the freedom of will – to evil ends. Second, they sacrificed the young world into which Bethrezen had put all his love to the darkness born in their hearts - for it was their cruelty and lust for power that plunged Nevendaar into many bloody wars, which, in turn, were the cause and reason for the divine wrath. And finally, as Bethrezen fell, they immediately began to worship the Celestial Father. To him they now offered up their prayers, thus pushing their creator even further away… for it was their fault
that the punishing hand of the Almighty struck Bethrezen. Therefore, the revenge of the Fallen was primarily directed at men. Bethrezen, despite being held securely in his prison, managed to create another race. He
gifted his new creations with not only his strength, of which he still had enough, but also his rage, his fury and all the pain of his soul, fatally wounded by the betrayal of all he held dear. And so the demons came into Nevendaar, and their mission was to punish the ungrateful humans.
The Dark TimesEdit
Bethrezen's punishment, followed by the creation of the demons, initiated a
new series of terrifying events in Nevendaar. Not a single race, not a single one
of the gods who had participated in the creation of this world would be spared.
Everyone had to drink that cup of bitterness.
The demons broke into the world, guided by their creator's rage and the desire
for revenge. Every life form was hated by them; everything they saw enraged
them even more. They were determined to crush and destroy everything in
their wake, and the fate of those who stood up against them was gruesome, to
say the least. The first ones to stand against this horrible horde were the elves.
Woods were dying in the fires, and the children of Gallean were forced to run
for their lives. They headed into the mountains, hoping that the dwarves would
help them. But they were wrong. The children of Wotan saw the escaping elves
as invaders; they thought that the elves were actually trying to raid their kingdom.
Few managed to escape the insatiable flame – only to fall to the hammers
and axes of the Mountain Clans warriors.
Soloniel and Gallean were enraged. They confronted Wotan, demanding that
he punish his children for their cruelty. The elves were innocent; they sought
only aid and protection. In the heat of quarrel, Wotan killed Gallean, tore out his
heart and threw it into the sun. The fair goddess saw her beloved murdered right
before her eyes, and was terrified to the bone. She rushed after the still beating
heart, hoping to retrieve it.
But the sun's heat was too great, and even the gods were not allowed to reach
for it. Soloniel's fate was terrible. She feared for her beloved so much, that there
was only one thing she cared for at that moment – save him no matter the price.
She did manage to grab the heart, but the pain of her burns was intolerable,
and her beauty was gone forever. The worst part of all was that her sacrifice
was in vain. The retrieval of Gallean's heart didn't help – he never woke up. The goddess suffered from great pain, and this pain combined with the loss of her beloved one drove her to madness
Soloniel's beauty – once the reflection of her pure soul - burned in the searing
flame of the sun. Moments later, her soul itself was consumed by the dark flame
of anguish. The goddess – who was once so gentle and loving, who helped
create this world with tender joy – transformed into her complete opposite. It
would probably be correct to say that Soloniel died along with Gallean. Mortis,
a new goddess, stepped into Nevendaar… and she looked no less terrible than
she was corrupt from the inside.
The First Great WarEdit
Six thousand years had passed since Bethrezen was exiled by the Celestial Lord.
It took the Fallen that long to find the breach in his prison. The Legions of the
Damned broke loose and started the preparations for an unholy ritual, which
was supposed to reincarnate the Fallen in a human body.
No one would have known the consequences if they succeeded, were it not
for the divine revelation given to Memnor, the oldest and wisest Keeper of
Knowledge of the Mountain Clans. His dream foretold great misfortune to all
his kin. A council was held in the Griffin Peaks, and the sage spoke of his vision,
sharing his knowledge with all dwarves: the end of the world was approaching.
A great battle is about to begin, which will destroy the world. Only the knowledge
of the ancient runes, granted to the dwarves long ago by Wotan himself,
could save the doomed people. But that knowledge was lost long ago, and the
Keepers of Knowledge who could help to recover it had long passed. A handful
of heroes departed for the land of Hael to seek the lost rune of wisdom. They
overcame countless perils and returned victorious.
In the meantime, the demons had captured Nornden, a city of the distant northern
seas. From the sacred Well of Destiny, they took the magical liquid metal
Uru – it was meant to become a dagger, which was needed for the future ritual.
Once the dagger was forged, Bethrezen told his subjects who had been chosen
to become a new vessel for his soul – Uther, son of Emperor Demosthenes, heir
to the throne. That would have been a well-deserved revenge for the betrayal.
The queen, who fell in love with the Lord of the Demons, and her son were
abducted by demons and brought to the site of the ritual, a cursed mine of the
Mountain Clans. But thanks to the Celestial Father, the dwarves and men became
aware of the evil plan. The allied forces of the Empire and the Clans managed
to disrupt the ritual and, with the newly recovered rune of wisdom, sealed
the demons in their temple in the mountains. But the taste of victory was bittersweet:
neither the queen nor the heir returned to heartbroken Demosthenes.
The queen died during the assault, killed by Imperial soldiers – for the succubus
who possessed her soul had also altered her body. The boy was never found. At the same time, the haze of insanity clouding the mind of reborn Mortis faded.
For many centuries, she had been crying out the name of her lost husband into
the Void to no avail. Now her madness stepped aside, giving room to the recognition
of her loss – and desire for revenge. Wotan refused to punish the dwarves
who had killed the children of her beloved Gallean? In that case, she would do
it herself – restoring justice and taking vengeance on Wotan, who would be hurt
a lot to see his people suffer. But even a goddess would find it hard to battle an
entire race on her own, especially one patronized by another deity. The bodiless
Mortis needed an army – and she knew where to acquire it.
Her target was the southern land of sorcerers, Alkmaar. Her choice was well
thought over. Alkmaar's mages were mostly necromancers, and their customs
were rather strange. They carefully preserved the remnants of their dead, which
continued to exist as members of their families even after death. Sorcerers of
Alkmaar presented a great danger for Mortis – perhaps, they were the only ones
capable of opposing her. The Bodiless Goddess sent a virulent plague on Alkmaar,
and the poison of her breath was so powerful that even those who were
long dead could not escape its decaying touch. The dead of Alkmaar, who had
always been the advisors and protectors of the living, had turned against them.
The religion of Alkmaar, which gave its people power over the dead, was their
downfall. In the end, only a lifeless desert remained in Alkmaar's place – and
Mortis had an army of the living dead at her disposal.
With the aid of this army, Mortis exacted her revenge. Countless warriors of the
Mountain Clans fell in the battles with her undead horde; among them was the
venerated dwarven king, Sturmir Stormhammer. The pain of loss and her love
for Gallean didn't weaken any in the wounded heart of Mortis… but for the first
time, she felt at peace. She dismissed her army of the dead and turned away
from this world, patiently waiting for the return of her beloved Gallean.
This was the end of the First Great War.
The Second Great WarEdit
With the aid of the Mountain Clans, the Empire defeated the demons, thus
preventing Bethrezen's return. But the price of victory was terrible: the queen
and the heir were both lost, which meant that internal wars and division would
be inevitable once the monarch was dead. The dwarves lost their beloved king,
but were not defeated. They retreated deep into the mountains, into the underground
city of Svatalfaheim. The Horde was dismissed, as Mortis felt her lust
for revenge satisfied. But peace would not last for long in Nevendaar. A new
misfortune loomed on the horizon: the battle foretold by Memnor. The end of
days was coming.
Ten years passed, and the seals of Bethrezen's prison began to weaken. Attempts
to reseal the breach failed, and a child emerged from the breach – Uther,
the lost heir of the Empire, whose body was now the vessel for the Fallen's soul.The humans rejoiced, but they couldn't know that the boy's soul was poisoned.
They saw the truth when Emperor Demosthenes fell at the hand of his own son –
but it was too late, for now the Empire was left without a ruler. Still, Bethrezen's
plans were foiled, for the ritual was not carried out properly, and the Lord of the
Demons had not subdued the boy completely. Uther's own hopes to rule the
world after claiming the power of the Fallen would also not come true.
When Mortis learned of the arrival of Bethrezen's vessel, she returned from her
drowsiness, and the undead hordes arose again. There was a glimpse of hope
to revive Gallean, for the spirits revealed to Mortis that the sacred blood of the
demonic child had the power to do so. She was determined to achieve her goal
no matter the price. The servants of Mortis seized Uther and started preparations
for the ritual of the resurrection. The mad and cruel goddess would stop
for nothing, and even the elves fell prey to her wrath. The elven queen Taladriel
was slain, and the forest folk lost all protection. Evil stepped under the canopy
of the ancient woods, and there, surrounded by unspeakable abominations and
horrors, Gallean was brought back to life. Fear and loathing filled his heart as he
saw what had happened to his beloved children. He realized that his beloved
Soloniel was lost forever, and there was now nothing left in Mortis' heart but
darkness and insanity. Gallean abandoned his reborn love, who never realized
what she had become.
As for the Clans… they were to fight many battles and suffer great losses, for
this was their destiny. Morok Skykeeper, who had succeeded Sturmir on the
dwarven throne, also departed – yet he was not slain by ruthless enemies,
but rather his own subjects. The old king lost his mind when the ancient rite
of resurrection hadn't brought back his beloved son, who fell while trying to
seal Bethrezen's prison. The elders couldn't make Morok listen to reason; no
words would awaken his fatally damaged mind. After Morok's death, Princess
Yaata'Hally ascended the throne. Many grey-haired warriors doubted her ability
to lead the Clans in these troubled times, but the young dwarven lady
proved worthy of her ancestors. Old runes, thought to be lost forever, were
rediscovered, the alliance with the Empire was restored and by her order, the
dwarves performed a sacred rite, which allowed them to restore their link
to Wotan and invigorated their deity. But the grandest of battles was yet to
come. Ragnarok was approaching, and the deities themselves fought in the
heavens of Nevendaar for power and for their own lives. During that time,
Wotan was unable to aid his children, and the invincible serpent by the name
of Nidhogg, the spawn of the dark forces, came into their lands. Only true
faith, courage and the aid of ancestral spirits allowed the dwarves to weaken
the fearsome enemy. When he was finally destroyed, the end of days had
been staved off.
A New ConfrontationEdit
The end of the world had been staved off, but there was still no peace in
Nevendaar. The Empire was ravaged by internal strife, which was inevitable,
since Emperor Demosthenes died leaving no successor. Bethrezen was furious
at his failure to break out of his prison, and so he prepared a plan to take
vengeance on those who blocked his way to freedom. Mortis, who had done
the impossible to bring her beloved back to life, was outraged by his betrayal
and longed for revenge as well. The Mountain Clans attempted to recover
after all those battles – the price they had to pay for their victory was terrible
The elves dreamed of peace, too. Gallean was very happy that his children were
still alive, and so he sent Lacla'an, his messenger and avatar, to them. His destiny
was to bring peace to the lands of Nevendaar and unite all its races, but that
was fated to never happen. The prophet was slain by demons, who wanted to
use his power in order to free their master, and this was the beginning of yet
another chain of terrible events in Nevendaar.
Three people were struggling for the throne of the Empire: noble paladin Amry,
Baron of Abrissel, Umbriel, Duchess of Vircillia, former head of Demosthenes'
Royal Secret Service, and Count Flamel Crowly, leader of the Inquisition and its
army of zealots. The latter was deceived and used by the demons, yet he firmly
believed that he was serving the celestial cause. He was the scourge of his
own people, and many others as well. The dwarves and elves were also persecuted,
and none could feel safe wherever the sinister shadow of the Inquisition
loomed. Eventually, the fanatic was killed by Amry's warriors, and only in the
last moments of his life did he realize whom he was really serving, and who the
mastermind of all the terrible plans he had helped to implement was – himself
being nothing more than the puppet of demons. He was seized by great fear,
but it was too late for him – the demons were already waiting for his soul on the
other side, for Flamel had given it to them willingly
In the meantime, the demons managed to bring another plan of their master’s
into play. Bethrezen, seeing that there would be no way for him to regain
freedom in the foreseeable future, decided to drown Nevendaar in blood.
Having captured three grand elven cities, the sacred triad that guarded an extremely
potent mana source, they used its power to unleash a terrible plague
upon the people of Nevendaar. The source of this corruption was the powerful
demon Nebiros, who broke free from his dungeon. Amry and his warriors,
with the help of Umbriel, managed to defeat the demon, and he was thrown
back into Hell. The plague, which, according to Bethrezen's plan, should have
destroyed the Empire, instead united it under the rule of two most deserving
monarchs. King Amry and Queen Umbriel ascended the Empire's throne.
But still the deeds of demons hurt the men severely. A fragile alliance between men and elves was shattered. Using Crowly as their puppet, the demons framed Amry and accused him of slaying the prophet. The elves
withdrew deep into the woods, bearing a grudge against men, and Lacla'an
himself became Mortis' minister of vengeance on Gallean. She took his remains
from the demons who had killed him, and resurrected him as a son of
her own. From that point on, there was no place in his heart for wisdom and
light – only malice and hatred for all living things. The time had come to show
Gallean his reborn son. And Mortis wouldn't waste effort to do it by herself,
for it's always easier to make a cat's paw of someone else. So Mortis once
again turned her eyes to the hated Mountain Clans.
The plan matured when the barbarians, captured and tortured by the undead,
revealed their sacred secret. The northern warriors possessed special magic
amulets, which granted them great powers. With these talismans, any of
them could assume the form of a spirit wolf, which were considered by the
Mountain Clans to be Wotan's messengers. The pious dwarves rejoiced when
they received a message from their beloved God – or so they thought. They
began to hastily prepare a ritual, for they thought that it was Wotan's will. Little
did they know that they would not hear the voice of Wotan in the end, for
they were walking right into the trap set for them by the servants of Mortis,
who had assumed the form of the spirit wolves.
The undead rushed into the sacred circle and killed many recently initiated
Keepers of Knowledge. Dark Lacla'an finished the ritual and then called upon
Gallean, his father. As the forest god heard his sacrilegious speech, he was
infuriated. His hate, unleashed upon the world, gave birth to the Beast of Gallean,
the incarnation of the forest god's darker side. The undead had achieved
their goal – for just one fleeting moment did proud Gallean feel the hatred
that drove his rejected love, but it was enough for him to be changed forever.
Many of his own children, as well as the undead ones, fell at his hand. Two
ancient races joined in death, brought upon them by the feud of their creators.
Once Gallean came to his senses, he was terrified. He abandoned the
elves, fearing for their future and realizing that he wouldn't be able to protect
them from himself.
The Uprising of the ElvesEdit
The hate that broke out in Gallean's heart drove him to madness. Now, two
personalities coexisted within him – a kind god of the woods and a furious
wild beast. Shortly after that, there was a split of the elven race, and, like their
god, the once united folk were divided. Noble elves, wise and calm, chose
a path similar to that of men. They built cities, forged marvelous armor and
were eager to ally with other friendly races of Nevendaar in their aspirations.
On the other hand, wild elves, furious and distrustful, preferred the quietness
and peace of the deep thicket. They guarded their territories like fierce beasts, and anyone who dared to cross the borders of their realm was risking his life.
Long had the forest folk not heard the voice of their God, who feared causing
his children even more pain, but finally the silence was broken. Oracle Millu became
the voice of Gallean. Her eyes gleamed with unearthly light, reflecting two
grand figures: one of which cast blinding light, and the other surrounded by the
shroud of darkness. She spoke the will of the elven god, and the eleven tribes,
now united, marched towards their destiny. This was the beginning of the elven
uprising. The start of this journey was spattered with innocent blood – peaceful
inhabitants of a human village fell by elven blades. The rest of their way was
clouded in a bloody haze.
The oracle's words sowed fury and hate in the hearts of the elves, and the
elven warriors gave their enemies no quarter. Thousands of arrows sang their
deadly song, collecting the bloody harvest… for such was Gallean's will. Many
dwarves fell, smitten by the avalanche of elven hatred accumulated over all
those long years. Millu herself slew wise and valorous Queen Yaata'Hally, and
the dwarves mourned her. Men, the former allies of the elves, would not be
spared by them either. The fall of the great fortress Temperance was the turning
point in the history of all three races. Once, it was the symbol of friendship
between elves and men; now its fall marked the beginning of the feud.
The elves took their vengeance on everyone they considered guilty – no matter
if they really were. But even the victory at Temperance had not satiated their lust
for blood. Millu was already seeing that her god had gone mad, but she realized
that the bloody march of her people could no longer be stopped.
The world of Nevendaar is far from perfect. Endless wars tear apart the once
prosperous lands. The angel Izeril believes that only the complete purging of
corruption from Nevendaar could please the Almighty. But only the celestial
envoy, Inoel, can perform this purge. By the will of Izeril, she must descend from
the skies to the Earth, collect the Force of the World and release it on the altar in
the Temple of Ascension. The cleansing flame will purge everything unworthy
from the world, and then the inhabitants of this renewed world will sing praises
to the wisdom of the Great Heavens.
A star suddenly appeared in the skies of suffering Nevendaar. Shining brightly,
it crossed the sky and fell somewhere not far from the borders of the Empire.
Every race saw this as a sign. But while the shamans and seers all over the world
struggled to find out what kind of prophecy it could be, Bethrezen, who also
once walked the skies, already knew the answer. It took him just one look upon
the skies to realize that the gods once again decided to interfere in the affairs of
mortals, and the star is none other than a powerful envoy of Heavens destined
to change the fate of Nevendaar. The mission of the envoy, though, was of little
importance to the fallen angel, for he was planning to capture the celestial being and use its power to undertake another attempt to return to the Heavens.
Bethrezen summoned Haarhus, his most loyal servant, and ordered him to seize the celestial guest and bring her to him by any means. But Bethrezen is not the only one to seek the celestial guest. The Imperial
guardsman Mizrael knows of one who is destined to change the world as well
– and he advises the Emperor to dispatch a squad of knights and seek out the