Many Mages choose their specialization, preferring the magic of Nature, they can simply call out to it.
- Attack Type -Ranged
- Attack Source -Water
- Target -Area
- Movement Range-4 hexes
- Starting Level - 16
- XP for Next Level - ?
Attributes[]
- Health -750
- Armor -8
- Attack power -129
- Initiative -20
- Cover Points -0
Characteristics[]
- Endurance -25
- Strength -8
- Intellect -43
- Agility -30
- Dexterity -35
Magic Resistances[]
- Fire -40%
- Water -40%
- Air -40%
- Earth -40%
- Mind -0%
- Death -0%
Leveling[]
- +30 Health per level
- +3 Attack Power per level
- +1 Endurance per level
- +1 Intellect per level
- +1 Dexterity per level
Level 21[]
- XP for Next Level - 3324
- Health - 900
- Attack Power - 144
Special Abilities[]
- Summon the Air Elemental -Summons Air Elemental on any free hex on the battlefield.
Units in the Empire faction in Disciples III | |||||
Leaders | Warrior Priestess • Ranger • Archmage • Thief • Campaign Hero: Lambert | ||||
Fighters | Squire | Witch Hunter | Inquisitor | Grand Inquisitor | |
Knight | Imperial Knight | Paladin | Defender of the Faith | ||
Holy Avenger | |||||
Angel | |||||
Archers | Archer | Marksman | Imperial Assassin | ||
Mages | Apprentice | Battle Mage | Elementalist | ||
Wizard | White Wizard | ||||
Healers | Acolyte | Cleric | Matriarch | Prophetess | |
Priestess | Imperial Priestess | Hierophant | |||
Special | Titan | ||||
Guardians | Border Guardian -> Imperial Guardian -> Guardian of Light • Capital: Myzrael |