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Elven Alliance

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Elven Alliance is one of the playable races in Disciples, Introduced in Disciples II: Rise of the Elves. The Alliance represents Elves, who have been created by Gallean- God of Nature.

UnitsEdit

HeroesEdit

  • Forest Liege- Average melee unit, with somewhat fewer HP than its counterparts, and more movement point. Along with the Dwarf King's Guard he is the only warrior hero, who walks
  • Guardian - Default Guild Lord Hero, with lots of movement points, and HP on the same level as the Dwarf Engineer.
  • Dryad - Mage Hero, compared to the other nations' spellcasters, she has fewer HP, more movement points, and flying ability.
  • Shadowglade - Generic thief, with the typical Elven "more MP-less HP" formulae.
  • Sage - Rodbearer Hero, absent in Disciples III: Renaissance. Weakest among the rod-planters, this one has forestwalk, and summons ent minors to battle instead him.

GuardianEdit

  • Ilumielle - the usual Guardian of the Capitol, with maxed XP, 900 HP, 90 armour and her attacks cause 250 points of damage for the entire party at a very high initiative. She has "Immunity: Shatter", which became a standard ability for all the Guardians since the "Rise of the Elves" release to protect them against the Theurgist's attack.

WarriorsEdit

Tier 1Edit

  • Centaur Lancer - plain average melee unit, with a good amount of HP, and basic damage output. Requires somewhat more XP to level up than his counterparts. Replaced by Elven Lancer in Disciples 3.

Tier 2Edit

  • Centaur Charger - though not too impressive stats-wise, this unit levels up quite fast, and thanks to his armour he can bear the beating. Replaced by Elven Charger in Disciples 3.
  • Centaur Strider - The other branch of the Warrior tree, with more HP, bigger damage, but no armour.  Replaced by Elven Strider in Disciples 3.

Tier 3Edit

  • Centaur Savage - the only level 3 warrior unit with a respectable, 100 Damage point. Beware his low initiative, and the lack of armour, though. Replaced by Elven Savage in Disciples 3.

RangersEdit

Tier 1Edit

  • Scout - the very same as for the Empire's archer, no more, no less.

Tier 2Edit

  • Hunter - Stronger, better, weapon-based level 2 archer, who can either choose the Stinger dead-end, or the double-shooting path.
  • Watchman - Level 2 archer, with elemental-based attack. Very useful, as he quickly levels up, and helps you out against weapon-immune foes, if your hero lacks non-weapon based attacks.

Tier 3Edit

  • Bandit - this level 3 archer shoots two arrows, which are individually weaker than the Hunter's bow, but in exchange, you can split fire between the targets.
  • Stinger - very good, dead-end on the weapon-based line. This one packs a nice amount of HP with a built-in poisoning, just like the Empire's Assassin. He levels up quite fast.
  • Warden - level 3 elemental archer, with more direct damage (fire), and less secondary damage (blister). Comes with fire ward.
  • Sentry - the other level 3 elemental archer, with less direct damage (water), and more secondary damage (frostbite). Comes with water ward.

Tier 4Edit

  • Brigand - now it starts to be funny... This level 4 archer shoots 2 arrows, which are quite strong now. Coupled with a Mage hero's first strike, you can mow down enemy parties in no-time.

Tier 5Edit

  • Marauder - with 2 arrows per activation the Marauder has the largest damage output on that branch - but that is hardly a surprise for the only level 5 archer unit in the game. 170 HP is also pretty nice, and with the help of a few mage-wielding units 2 of them can clear out enemy parties very well. Replaced by Night Dancer in Disciples 3.

MagesEdit

Tier 1Edit

  • Adept - this level 1 mage bears many similarities with the basic magician units from other races. Its 45 initiative is very good, and will retain it throughout the level-ups.

Tier 2Edit

  • Channeller - the same damage, as a basic Mage Hero, that is all about this level 2 magician, who acquired also a bit more HP. Just like every other mage, he targets all the 6 slots in the enemy's party.

Tier 3Edit

  • Theurgist - more HP than the Archon, weaker in raw power, but when the attack hits, it can shatter armour.
  • Archon - somewhat few HP for a Level 3 unit, but good initiative, and 50 damage can hurt quite a lot.

SupportEdit

Tier 1Edit

  • Spiritess - Basic healer unit, with single-unit healing ability.

Tier 2Edit

  • Oracle - Level 2 healer, more HP, and 40 HP healing on a single unit.

Tier 3Edit

  • Grovemaiden - somewhat lackluster, level 3 healer, who heals 50 HP on a single unit. She bestowes all the four elemental ward upon the target. Replaced by Daughter of the Forest in Disciples 3.

Tier 4Edit

  • Sundancer - heals 50 HP, which is fewer than the Empire Prophetess', but provides group healing, along with a bestowed Fire Ward.
  • Sylph- The other Level 4 Healer, who restores a bit more HP each turn (55), and gives air ward.

SpecialEdit

  • Griffin - Just like the Titan at the Empire, this one has nothing to write home about, outside its single melee attack. With so many good units to wage war on the adventure map, I advise to keep them for city defense only.
  • Skylord - 300 HP, 100 damage upon an attack, and an initiative of 50 looks nice for the first sight. However, for the same resource and time investment the other units usually fare better.

SummonsEdit

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