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Elementalist

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Disciples III: RenaissanceEdit

Many Mages choose their specialization, preferring the magic of Nature, they can simply call out to it.

  • Attack Type -Ranged
  • Attack Source -Water
  • Target -Area
  • Movement Range-4 hexes
  • Starting Level - 16
  • XP for Next Level - ?

AttributesEdit

  • Health -750
  • Armor -8
  • Attack power -129
  • Initiative -20
  • Cover Points -0

CharacteristicsEdit

  • Endurance -25
  • Strength -8
  • Intellect -43
  • Agility -30
  • Dexterity -35

Magic ResistancesEdit

  • Fire -40%
  • Water -40%
  • Air -40%
  • Earth -40%
  • Mind -0%
  • Death -0%

Leveling Edit

  • +30 Health per level
  • +3 Attack Power per level
  • +1 Endurance per level
  • +1 Intellect per level
  • +1 Dexterity per level

Level 21 Edit

  • XP for Next Level - 3324
  • Health - 900
  • Attack Power - 144

Special AbilitiesEdit

  • Summon the Air Elemental -Summons Air Elemental on any free hex on the battlefield.
Units in the Empire faction in Disciples III
Leaders Warrior NunRangerArchmageThief • Hero: Lambert
Fighters Squire Witch Hunter Inquisitor Grand Inquisitor  
Knight Imperial Knight Paladin Defender of the Faith
Holy Avenger
Angel  
Archers Archer Marksman Imperial Assassin  
Mages Apprentice Battle Mage Elementalist  
Wizard White Wizard  
Healers Acolyte Cleric Matriarch Prophetess  
Priestess Imperial Priestess Hierophant  
Special   Titan  
Guardians Boundary Guardian -> Defender of the Empire -> Faith Guardian • Capital: Myzrael

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