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Disciples II: Dark Prophecy

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Disicples II: Dark Prophecy

Disciples 2 cover

Developer(s)
Strategy First
Publisher(s)
Infogrames, Stardock
Designer
Danny Bélanger
Platform(s)
PC (Windows)
Release date(s)
January 24, 2002
Genre(s)
Fantasy turn-based strategy
Mode(s)
Single player Multiplayer
Rating(s)
ESRB: T (Teen)
Media
2 CD-ROM
System requirements (Minimum)
Windows 95, 98, 2000, XP, Pentium II 233 MHz, 32MB RAM, 200MB hard disk space, DirectX 7.1, 16-bit sound card, CD-ROM drive quad speed or more, Video Card with 8MB RAM
System requirements (Recommended)
Windows 95, 98, 2000, XP, Pentium II 300 MHz, 64MB RAM, 400MB hard disk space, DirectX 7.1, 16-bit sound card, CD-ROM drive quad speed or more, Video Card with 8MB RAM



Disciples II: Dark Prophecy is a fantasy strategy game developed by Strategy First released on January 24, 2002. This game is a sequel to the 1999 Disciples: Sacred Lands where you can play as four races The Mountain Clans, Legions of the Damned, Empire, and the Undead Hordes. In the expansion Rise of the Elves you can also play as the Elven Alliance.


A sequel to this game, Disciples III: Renaissance was released on July 13, 2010 in North America, which included three races - the Empire, Legions of the Damned and the Elven Alliance.

PlotEdit

In the beginning, there was nothing. The elder god Highfather had many angel servants, one of whom was his favorite - Bethrezen. The Highfather adored Bethrezen so much, the elder god granted him the power to create and left him to his own devices. Bethrezen, striving to impress the Highfather, created a new world and named it Nevendaar in the angelic tongue. Once the world was complete, Bethrezen called on other gods to help him populate Nevendaar with living things. Gallean and Soloniele created the forests and the seas and populated them, besides wildlife, with elves and merfolk, respectively. Wotan created the dwarves on the mountains, only to have them dig back into the rock. Bethrezen created the humans. More gods came and created other minor races, but the main stage has been set. Bethrezen left to tell the Highfather of his creation, leaving other angels to watch over Nevendaar. Unfortunately, the angels resented Bethrezen being the favorite of the Highfather and decided to sabotage the new world. When the Highfather arrived to look upon Nevendaar, all he saw was war and destruction. Infuriated that Bethrezen would create such a world, the Highfather cast his favorite down into the core of his own creation for all eternity.

Ten thousand years have passed. Bethrezen, trapped inside the molten core of Nevendaar grew mad with anger and thirst for revenge at the Highfather and the creatures of the world. Unbeknownst to everyone else, he created a race of demons from the fiery lava of the core to be his army. Unable to escape his prison, Bethrezen sent forth his legions to destroy the humans, dwarves, elves, and all other living beings of Nevendaar. As it happens, the demons first struck in the elven lands, setting their forests ablaze. The elves panicked and fled their homes into the mountains of the Clans. The dwarves assumed the elves were invading and attacked the refugees. This prompted Gallean and Soloniele to demand that Wotan punish his children for the slaughter. Infuriated at their arrogance, Wotan killed Gallean and threw his heart into the sun. Soloniele jumped after it and managed to save it, but her own skin was burned away. Not only that, but she also changed inside. She found that she had the power to effortlessly kill entire peoples and then bring them back as her undead servants. Changing her name to Mortis, the fleshless goddess led her new undead minions on a crusade against the Mountain Clans to punish Wotan for killing her lover. Thus began the First Great War.

Factions (Playable)Edit

Playable factionsEdit

The EmpireEdit

Beginning ten years after the last game, the Empire is on the verge of collapse. The Emperor, Demosthene, has been getting weaker since the death of his wife and the disappearance of his son, Uther. A number of nobles, seeing this as a sure sign that the Empire is in desperate need of a 'competent' leader, have begun to build armies in order to conquer the lands for themselves. In particular, many of those nobles support the charismatic Hubert de Lalye who openly opposes Demosthene. As one of the few nobles still loyal to the Emperor, it falls to you to keep the Empire together in this time of darkness.
The Empire consists of medieval humans with Christian-like beliefs and holy powers granted by their deity, the Highfather, who sends his angels to aid the Empire. While it is Highfather who protects humanity, it was the fallen angel Bethrezen who created the race over ten thousand years ago. Titans are allied to the Empire and fight on its side. Angel Myzrael has been entrusted by Highfather to guard the Empire's capital with his mighty sword. Recommended for beginners.

The Undead HordesEdit

Ten years have passed since Mortis took out her revenge on Wotan's children for the death of her husband, Gallean. Now Mortis waits at Gallean's side for him to recover from Wotan's assault on him, but his regeneration can take an eternity, and patience has never been one of Mortis' virtues. She once again sends forth her undead minions, this time not to avenge the death of a god, but to find a way to resurrect one.
The Undead Hordes were formerly an ancient race of magic-wielders who were slaughtered by the goddess Mortis only to be raised by her to become an undead army. Mortis's protector of the capital is Ashgan, former chief priest of the people Mortis first turned.

The Mountain ClansEdit

Ten years have passed since the death of the Dwarven Highking Sturmir Thunderhammer; ten years of relative peace for the Dwarfs. Since the end of the war against Mortis' Undead legions the Dwarfs have become more determined than ever to recover their lost Runic knowledge. Little do they know that they will soon face an enemy more dangerous than any Undead abomination...
The Mountain Clans are dwarves who live in mountain caves and possess runic powers, given to them by their god Wotan and rudimentary technology like steam engines and explosives. The Clans were allied to the Empire during the First Great War and still maintain a friendly relationship with the humans. The giants consider the dwarves to be their cousins and are willing to aid them in defending the mountains. The dwarven capital is guarded by Vithar, who sits at Wotan's right hand.

The Legions of the DamnedEdit

Ten years have passed since the Demons last tried to free their god from his prison beneath the earth. Although they were stopped by the combined might of the Empire and the Mountain Clans, the demons were far from beaten. In secret covens and cults they hid, biding their time, waiting for a sign from their dark god that the time was right for them to strike back against the Empire and its allies.
The Legions of the Damned are demons created by the fallen angel Bethrezen and devil-worshiping humans who wish to release the dark god from his ten-thousand-year captivity at the core of Nevendaar - Bethrezen's own creation for which he was cast down by the Highfather. Ashkael, Bethrezen's commander of the Legions, protects the demonic capital from all those who oppose the dark god. The Legions appear to speak a dialect similar to Latin

The Elven AllianceEdit

With the return of their god, the Elves have decided that the time has come; it's time for them to take back what is rightfully theirs. Urged on by the words of their god, through the voice of a young oracle, the wild and noble Elves strive to reclaim their ancient capital from the hands of the Empire. Ironically, the city where the historical peace treaty between the two races was signed becomes the focus of bloodshed between them.
Elves (wild and noble) were the first to walk the lands of Nevendaar. They suffered greatly since the death of their god Gallean and his lover Soloniele's transformation into the fleshless goddess Mortis. There is a large amount of prejudice between the Noble Elves, who live in cities, and the Wild Elves, who prefer to live in communion with nature. The centaurs of the wild swore loyalty to the Elven Queen Illumielle who herself protects the capital city from enemies of the Alliance.


Disciples
Disciples IDisciples: Sacred Lands
Disciples IIDisciples II: Dark ProphecyGallean's ReturnRise of the Elves
Disciples IIIDisciples III: RenaissanceResurrection of Mortis

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